Turn-Based, but Dynamic
Every battle takes place in rounds. Whoever is faster — meaning whoever has the higher speed value — acts first. Within a round, every attack is resolved individually:
Hit chance against evasion chance
Damage against resistance
Critical strike against resilience
In addition, there are class-specific effects, rune bonuses, and damage types.
Three Damage Types, Three Resistances
Melee, ranged, and magic damage are separate schools of damage.
Whoever wants to survive as a tank in a PvP world must prepare against all three — or at least against the attacker they know.
Healers, meanwhile, carry with Spirituality their own scaling attribute, which simultaneously powers healing and a weakened form of healer damage.
Class Bonus with Purpose
Each of the four classes possesses passive bonuses that only activate when the character has remained loyal to their class for at least 24 hours. Whoever constantly switches between sword, bow, and staff weakens themselves. This turns class choice into a true identity decision — without binding you to it forever.
Three Types of Combat
PVE
Player versus monsters, classic missions with boss values
PVP
Raids against other players, with rewards and consequences
Clan War
Multiple players on each side, tactical formations, multi-day battles
“ When steel meets steel, steel has already lost. The victor is always the one who thought more. ”

